Editing Tools For Mac For Second Life Pictures
This tells me (even before your reply) that you are very right: Ill need to tweak the intensity slider a touch.. It uses the standard three-light set-up: Main, Fill, Backlight If anyone wants this attachment, IM me here or in-world: Ill give it to you (or you can make your own).. These pictures, including the final one, are 100 viewer-created, no post work in any off-line apps or anything.. FOV is what we always call zoom and people dont understand what it does Defocussing Background (Its not called Bokeh, by the way - Bokeh is the Japanese word to describe defocussed dust and other particles in the foreground; FYI). HERE
I always try to stick with only composition and lighting in-viewer and anything else I save for post-processing - primarily because then I always have a clean original I can revert to if my experiments go too far (less is more, after all).. You can buy Gobo textures (search MP for Projector and look in textures category).. So the way to move your camera to position your subject off-center (such as the rule-of-thirds, etc.. Anyway, I thought I would show you this picture, then tell how I did it Zero post-editing work, 100 SL viewer and no photo tools or any filter-trickery, (not even so much as cropping).. Your lights were for the most part classic 3 light set up, but local lights on a avi can be a bit touchy, especially if you have a little sunlight coming through I did this quick no sunlight, one main light, and one fill. Click
Once I get a little practice in, Ill add a little tute for that, unless one of you would like to take that up. Click
) is to use the key commands Also, I left all lights white so you can see their effect directly. b0d43de27c Click
I dont know if you had any sunlight at all (assuming there by the shadow), but there still seems to be some harsh uneven shadows and light transitions.. Then I may play with changing the colors of each light, in my finish example I set the Main to blue and the Back to red, and left the fill as white.. It appears that, what comes to lighting the avatars skin, there is not much difference (if at all) whether using ordinary local lights or projector lights.. In the properties I usually change the color, I think I have the intensity, fall-off, and that stuff set about right.. IMO I would say you might need to play with the positioning of the lights and intensityradiusfalloff some more. http://siraten.yolasite.com/resources/Download-Toto-Software-Cs80v-For-Mac.pdf